A history of the Interactive Design program focused on how I created design curriculum from scratch and made it “work" within a specific academic context.
A task management mobile app prototype aimed at helping college students better organize their lives. The goal of this prototype is to encourage realistic assessments of time to complete tasks.
A case study imagined as a partnership with the estate of modernist designer Paul Rand. The goal of this prototype is to bring Rand's work to a new generation.